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Taurilléa is the world in which Shadowless is set and is as diverse and mysterious as its inhabitants. Composed of five continents the book follows the fates of several characters from the most northerly continent, Norlandía, a land better known as the Northern Realms.

Norlandía’s climate varies widely from the frozen tundra of Frigöris to the searing deserts of Narquiss and contains vast forests and jungles, savannahs and swamps, marshes and mountains.

The Unlucky Thirteen


Norlandía is made up of thirteen realms, each different from the others. Some realms have been at war for hundreds of years while others hold an unstable alliance.


Pacts are made when each new ruler takes to the throne meaning that these promises only last as long a given reign. If one realm rises to power its neighbours quickly unite to quell any domination, thus maintaining equilibrium.

The Northern Realms


Shadowless is set on a huge continent called Norlandía, which is further divided into thirteen realms who have their own rules and ways of dominion. Each realm has resources and needs all of which are assisted and catered for by the Merchant's Guild.


Established trade routes may be safely traversed but should you stray from the secure trails bandits and outlaws patrol the paths less well travelled. Travelling by ship is no guarantee of safety either, the Verboten Sea, and particularly the Bay of Thunder, is infested with pirates.

A Murder of Crows…

The door to the monastery library creaked open and the faint smell of beeswax polish wafted gently in the air. Santhom sat reading at a desk by the window, the stained glass causing the pages to illuminate in yellows and reds.

    The clicking of heels broke the silence and Santhom glanced up from the book to see Pandimonia sashay across the room.

   ‘It is time,’ Pandimonia stated.

    ‘Not until I have finished this book.’

    ‘We have to leave, now.’

    ‘I am not going anywhere until I have read this book,’ Santhom snarled. ‘Who knows, it may save my life one day.’

    Pandimonia sighed and pulled up a chair, the scraping sound of wood on stone echoing through the library.

    ‘Fine, what is it that you are reading?’

    ‘It is part of Amrodan’s tome. He documented everything he ever learned about the gods within these pages.’

    ‘What did he find out about them?’ Pandimonia enquired.

    ‘The gods can come and go to our world but it costs them strength to do so,’ Santhom began. ‘When they do appear they can assume any form they wish; a man, a beast, even as a glittering shower of gold.’

    ‘They can do that?’ Pandimonia asked.

    Santhom sat back in her chair and looked out the window, her eyes glazing over.

    ‘Yes,’ she said, her mind seemingly elsewhere. ‘Before my mother was attacked by Rindorex records tell that a murder of crows circled the royal palace for days on end, never leaving no matter how many attempts were made to frighten them off. It was him, Rindorex, waiting for the moment my mother showed herself before striking.’

    ‘I do not understand,’ Pandimonia replied. ‘When Rindorex attacked Telimar and I he was the size of a townhouse and clad in armour.’

   Santhom snapped from her lethargy and then began flipping through the pages of the book. When she found the correct page she turned the book around, for Pandimonia to see, and then pointed at a paragraph.

‘Amrodan has written it here,’ Santhom stated, before explaining. ‘If a god comes to our world of his own free will then he can choose any form he wishes. But, if he is summoned here, in any way, then he must assume his true form – that of a large armoured titan.’

    Pandimonia nodded, slowly, as though she now understood.

    ‘That is why summoning them and fighting them in their true form is so important, otherwise they could transform into a flock of birds and fly off,’ Santhom said.

    ‘What else does Amrodan say about the gods?’ Pandimonia asked.

    Santhom turned the book back towards her and began leafing through the pages once more.

    ‘He has written that the gods rape mortal women to satisfy their lust and to increase their power,’ Santhom stated.


    ‘How does raping women increase their power?’ Pandimonia asked.

    ‘By copulating with mortal women they are investing some of their power, hoping to slay the offspring and gain back more power than they spent,’ Santhom said.

    Pandimonia pursed her lips and frowned.

    ‘Our kind get stronger as we get older,’ Santhom confirmed.

    ‘There is more meat on a bull than on a calf,’ Pandimonia muttered. ‘We may as well be cattle to them.’

    ‘What they did not anticipate is that when they kill us the power gets split between the god and all the remaining siblings, equally.’

    ‘And we get whatever power the slain sibling had,’ Pandimonia pointed out.

    ‘Are you sure?’ Santhom asked.

    ‘How else do you explain your ability to breath underwater?’

The Thirteen


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The lands within the Northern Realms range from arid deserts to frozen tundra, and the vast majority of them are filled with untamed wilderness and untold dangers

The Ruins of Argdönsgate

The Realm of Ashensörth

The people of Ashensörth are guarded and furtive and so it is apt that Ashensörth has adopted the Shield as its emblem


The Realm of Caulderon

The forests of Caulderon are vast and expansive covering over half the realm and so the emblem of Caulderon is the Tree

Blackwood Forest

The Realm of Delathorn

The stone masons of Delathorn are the most experienced in the Northern Realms which is why the Castle is the emblem of their realm

The City of Neotherm

The Realm of Frigöris

Frigöris is a realm of ice and snow where warlords and tribes battle for the realm’s meagre resources. The emblem of Frigöris is the Bear

The City of Thanatüs

The Realm of Kankulēsis

The realm of Kankulēsis is known for its harsh laws and war-like tendencies proving that it is no coincidence the realm’s emblem is Crossed Axes

The City of Wittinshade

The Realm of Landledusk

The greatest navy in the Northern Realms belong to the realm of Landledusk which is why they adopted the Ship as its emblem

The City of Shadowvale

The Realm of Mantaras

The Horse is the emblem of Mantaras due to the fact that Mantarasian horses of pure stock are faster than those in the other realms

The City of Helystus

The Realm of Narquiss

The warriors of Narquiss are trained from their early teens and are ferocious in battle. It is their Horse Hair Helms that is the emblem of the realm

The Town of Pinedale

The Realm of Pholôs

Pholôs is a realm of contrasts; some cities are a beacon of civilization while the others are a pit of vipers. The Cobra is the emblem of Pholôs

The Town of Barrenstone

The Realm of Tantoräc

Tantoräc is an untamed realm of forests and mountains. Wars with neighbouring realms has left Tantoräc in disarray. The Wolf is the emblem of this realm

The City of Dragonov

The Realm of Umberöc

Umberöc is made up of five islands each with a city at its core. Dragons nest on the surface of each island and it is they which is the emblem of this realm

The City of Dolasie

The Realm of Valadöria

The realm of Valadöria is famed for its storms and tempests leading its Royal Household to adopt the Lightning Strike as the emblem of the realm

The City of Perethos

The Realm of Varahil

Varahil is a proud and noble realm whose gold mines ensure their army is both well equipped and well paid. The Eagle is the emblem of this realm

Strikingly Original In Its Scope

"Shadowless is a debut that is strikingly original in scope, execution and plot. I loved how the author presented a world that while alien, struck a chord in my mind."

- Fantasy Book Critic

Grim And Fascinating

"Grim and fascinating, Shadowless is a masterpiece told in shades of grey. It is a fantasy of the epic variety, one with incredible world building."

- Grimdark Magazine

Full Of Adventure

"This book is full of adventure, it's also grim and gory and even sad. But the individual character exploration, the main plot, the variety of unique settings and well-placed twists made for a smooth reading experience! "

- Cover to Cover